![]() Moogy, the founder of TLWiki and editor of various JAST USA/NitroPlus titles like Saya no Uta, became another compatriot of ours. We began talking about it on social media, which attracted a bunch of important people in the visual novel community. I wasn’t sure if the game was good or not (I initially thought it was boring), but after a certain point it got really engaging. With very little information to work from but a small price tag (600yen), I decided to take the plunge without trying the trial once.Īfter downloading the title from DLSite’s anciently slow servers, I loaded up SeaBed and started reading it. ![]() The page featured several images of the protagonists being cute together and a user named Niwatori reviewed the work with high praise (夢と現実が混ざった海の中で記憶という気泡を探る物語, roughly translating to “a story about the search for the bubbles of memories within the seas of dreams and reality”). The game was sold to more people when it was featured in a convention at Osaka, but the sales numbers probably remained relatively low. I clicked on its DLSite page and - while I don’t remember the exact numbers and Web Archive won’t let me see the download count - it had around 50 downloads. Since I didn’t really have much to do on spring break, I saw this title as a visual novel that could be a good way to waste time before this big title’s release and practice my then amateur skills in Japanese (if you’ve read my post on Learning Japanese Through Subculture, I was in my fourth year of learning the language). There weren’t many reviews in Japanese (let alone English!) and only one person had voted on it on Erogamescape, a database for visual novels and adjacent media then. ![]() The original CM was stored in a ZIP file, so I was too lazy to check it out properly. The original website for SeaBed, which still stands today, reveals little about the work. ![]() This seems to be getting some kind of hype right now, I'll probably try it soon ![]()
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